What Stickman Hook is
Stickman Hook gives you one verb: hold. Hold the button and your stickman fires a rope at the nearest anchor point and starts swinging from it. Let go and he keeps whatever speed and direction he had at that instant, sailing through the air until he catches the next hook or hits the floor. That is the entire game, and it is enough for a hundred levels because the interesting decision — when to release — never stops being interesting.
The physics are a pendulum, not a jump arc. Your speed peaks at the bottom of the swing, where you are pointed straight down, and your direction is most useful near the far end of the arc, where you are pointed forward and slightly up. Good players release in the window between those two, and they release early rather than late: an over-swung release throws you backwards over the hook you just left.
How to play
- Press Play and wait a couple of seconds for the level to load.
- Hold the left mouse button — or a finger on a touchscreen — to grab the nearest hook.
- Let the rope pull you through the bottom of the arc and build speed.
- Release just before the rope swings past horizontal to fling yourself forward.
- Grab again the moment a new hook is in range. Chaining swings without touching the ground is what carries you across the long gaps.
Controls
| Action | Desktop | Touch |
|---|---|---|
| Grab / swing | Hold left mouse button | Hold anywhere on screen |
| Release | Let go of the button | Lift your finger |
| Restart a level | Wait for the ragdoll to settle | Wait for the ragdoll to settle |
Four things that shave seconds off a level
- Release early, not late. The commonest mistake is holding through the top of the arc, which converts forward speed into height and drops you short.
- Do not re-grab the hook you just left. Tap-holding too soon re-attaches to the same anchor and kills all your momentum.
- Use the walls. A ragdoll that clips a wall at speed bounces forward; on several levels the bounce is faster than the clean line.
- Short swings for tight sections. Where hooks are close together, a quick grab-and-release keeps you low and level instead of arcing you into the ceiling.