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Stickman Hook

Stickman Hook Play Free Online

Madbox · PhysicsBe the first to rate it

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What Stickman Hook is

Stickman Hook gives you one verb: hold. Hold the button and your stickman fires a rope at the nearest anchor point and starts swinging from it. Let go and he keeps whatever speed and direction he had at that instant, sailing through the air until he catches the next hook or hits the floor. That is the entire game, and it is enough for a hundred levels because the interesting decision — when to release — never stops being interesting.

The physics are a pendulum, not a jump arc. Your speed peaks at the bottom of the swing, where you are pointed straight down, and your direction is most useful near the far end of the arc, where you are pointed forward and slightly up. Good players release in the window between those two, and they release early rather than late: an over-swung release throws you backwards over the hook you just left.

How to play

  1. Press Play and wait a couple of seconds for the level to load.
  2. Hold the left mouse button — or a finger on a touchscreen — to grab the nearest hook.
  3. Let the rope pull you through the bottom of the arc and build speed.
  4. Release just before the rope swings past horizontal to fling yourself forward.
  5. Grab again the moment a new hook is in range. Chaining swings without touching the ground is what carries you across the long gaps.

Controls

ActionDesktopTouch
Grab / swingHold left mouse buttonHold anywhere on screen
ReleaseLet go of the buttonLift your finger
Restart a levelWait for the ragdoll to settleWait for the ragdoll to settle

Four things that shave seconds off a level

  • Release early, not late. The commonest mistake is holding through the top of the arc, which converts forward speed into height and drops you short.
  • Do not re-grab the hook you just left. Tap-holding too soon re-attaches to the same anchor and kills all your momentum.
  • Use the walls. A ragdoll that clips a wall at speed bounces forward; on several levels the bounce is faster than the clean line.
  • Short swings for tight sections. Where hooks are close together, a quick grab-and-release keeps you low and level instead of arcing you into the ceiling.

Frequently asked questions

Is Stickman Hook free to play here?

Yes. The game runs in the page, costs nothing and needs no account. Press play and the first level loads in a couple of seconds.

How many levels does Stickman Hook have?

Over a hundred. They are short — most take well under a minute — and they get their difficulty from tighter hook spacing and longer gaps rather than from new mechanics.

What are the controls?

One button. Hold the left mouse button (or hold a finger on the screen) to grab the nearest hook and swing from it; release to let go. There is nothing else to learn.

When should I let go of the rope?

At the bottom of the swing your speed is highest but you are aimed downwards; near the far end of the arc you are aimed forward. Releasing just before the rope reaches horizontal is what sends you furthest.

Do the skins change how the game plays?

No. Skins are cosmetic — a banana, a robot, a slice of pizza. Ragdoll weight and rope length are identical whichever one you wear.

Does it work on a school Chromebook?

Yes. It is a plain HTML5 build served over HTTPS from this domain, so there is nothing to install and no extra permission to grant.

Who made Stickman Hook?

Madbox, a French studio that also made Stickman Dash and Rocket Sky. It was first released as a mobile title in 2018 and later published for the browser by Poki.

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